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We spoke with Hannah Carter Owers of Universal Design Studios about the design motivation for the brutalist space, how they redefined the grand hotel concept for modern life, and how Stockholm and its citizens play a central role in its grand designs. The building, a brutalist high-rise structure, was originally designed in the 1970s by Swedish architects Boijsen & Efervgren, and in our design we tried to humanise the imposing architecture, while also making its unique qualities part of the project.We wanted to make a hotel experience that feels unique, distinct and memorable and but also at ease in the building and in Stockholm.
The aim was to reinterpret the brutalist aesthetic of the building and the immediate architectural landscape of Brunkebergstorg Square in a way that felt relevant, comfortable and contemporary. Collectively we agreed on ideas for the larger scale pieces in the lobby and public spaces as we needed to make sure the architecture was accommodating but as far as the actual selection of specific works went, it was all on Sune who did a brilliant job.Upon first look, you can see that art clearly plays a big role in the space. With the large sculpture on the staircase there was a fair bit of coordination as we needed to make sure that the materiality and detail of the staircase worked with the head (there was structural plinth cast into the stair to take the marble case of the head) and that the art lighting was correct.We also needed to consider the scale of the head which was a special commission – making sure that it worked for people viewing the piece from the ground floor, the first floor and how it felt to move around as people ascended the staircase.What makes At Six special is that it stands out from the usual "Scandinavian design" interiors prevalent in Stockholm. You mentioned this concept of bringing together an international outlook and attitude while creating an experience grounded in the local area.Can you tell us more about the Stockholm elements in the design? Add Yeah Jam Fury: U, Me, Everybody to your Steam wishlist and send a screenshot to yeahjamfury [email protected] a chance to win a copy of the game!
Autumn is our favorite roadtrip season riding through melancholic colors, from pine green, mustard yellow, orange terra, wine red to deep browns and the scents that seem to belong to a forest that slowly falls asleep after this Indian Summer ...
You can't help yourself fantasizing about the rustling of leaves and skirts strolling in the park in a secret rendezvous after the ball ...
Time seems to go slower in small towns like Bellême where the benches on the village square are overgrown by ocher-yellow mosses surrounded by a magisterial forest domain of more than 2400 hectares in the Perche Natural Park.
I also really like the calming influence of Mar Whispering, Jaume Plensa’s 2.5 metre high marble head situated on our grand staircase. However right from the start we focused on building a hotel that had it’s own unique aesthetic and in terms of design felt befitting for an international city which Stockholm is.
She brings a serene mood to an otherwise dynamic and bustling lobby, reception and restaurant. We’ve been told that there is nothing that comes close in terms of contemporary luxury hotels in the city which we are proud of but by the same token we feel we have successfully created a place that Stockholmers feel very at home in.
The domain seems to stretch as far as Rémalard, you can sleep there in the middle of the forest at a charming former woodchopping village turned hotel 'D'une Ile' run by Sofie and Michel, a magical place with unique sleeping places that each have their own touch.